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Limbo (2010) - Playdead
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Limbo & Inside: Film Noir Horror Masterpieces

Different people play computer games for very different reasons. Some play for fun, some play to win, and some play to let off steam. I play video games for a chance to briefly disconnect from this world and transcend to another, perhaps totally different one. Given this, you can guess that atmosphere and immersion into that other digital universe are crucial factors I look for in a video game. Crucial, but not the only ones, since there are many elements from which a gaming masterpiece is assembled: for instance, graphics or art, music, sound effects, story, and many others. When I got two games I had previously never heard of, Limbo and Inside from a developer called "Playdead", for just a couple of bucks in a Steam sale, I never imagined that these little gems would excel in most of […]

Illustration-Unreliable-Narrator
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The Evolution of the Unreliable Narrator in Mystery Literature

In the vast world of psychological thriller and mystery literature, truth often appears as an unclear and elusive concept. As in real life, so in literature there can be a very thin line between what is real and what is merely someone's imagination. While in reality we have more than enough instruments for bending the truth, from political propaganda to our internal defense mechanisms, in literature there is one particular (and I would say predominant) mechanism used for twisting this thin line between imagination and reality: the unreliable narrator. This literary device has come a long way from its nascent forms in classic literature to its more complex manifestations used by modern authors. Along that path, the unreliable narrator has evolved to become a powerful tool that challenges readers' perceptions and keeps them guessing until the very last page.

Layers of Fear everchanging halls. Layers of Fear © Bloober Team
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Layers of Fear – It’s a thin line between love and hate

To me, the hardest question on this Earth, besides the one about the meaning of life, is: Are Layers of Fear a good game? For that, I blame Japanese horror game developers and their philosophy: “If you want something to be scary, put a decent amount of blood and guts in the game. And if you want something to be twice as scary, put twice as much blood and guts in the game.” The human sense of fear, fortunately or not, doesn’t work that way.

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